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	<title>Comments for Core Intuition</title>
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		<title>Comment on Episode 40: Syncing Up At The Conference by Tom</title>
		<link>http://www.coreint.org/2011/06/episode-40-syncing-up-at-the-conference/comment-page-1/#comment-21108</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Thu, 25 Aug 2011 21:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.coreint.org/?p=327#comment-21108</guid>
		<description>Hey guys, are you going to do another one anytime soon? Coreint is one of the few podcasts that I really like. 5by5 is an Apple lovefest; you actually say interesting stuff in your shows.</description>
		<content:encoded><![CDATA[<p>Hey guys, are you going to do another one anytime soon? Coreint is one of the few podcasts that I really like. 5by5 is an Apple lovefest; you actually say interesting stuff in your shows.</p>
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		<title>Comment on Episode 40: Syncing Up At The Conference by Marcus</title>
		<link>http://www.coreint.org/2011/06/episode-40-syncing-up-at-the-conference/comment-page-1/#comment-17193</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Tue, 07 Jun 2011 09:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.coreint.org/?p=327#comment-17193</guid>
		<description>Thanks, great show. Hope you enjoy the conference.

@Daniel: this is not exactly my area of expertise so I may get it all wrong here but at least for MarsEdit couldn&#039;t you solve the syncing problem by just upload to the user&#039;s blog and not mark it as published? It sounds so simple to me but again this is not something that I have worked with.</description>
		<content:encoded><![CDATA[<p>Thanks, great show. Hope you enjoy the conference.</p>
<p>@Daniel: this is not exactly my area of expertise so I may get it all wrong here but at least for MarsEdit couldn&#8217;t you solve the syncing problem by just upload to the user&#8217;s blog and not mark it as published? It sounds so simple to me but again this is not something that I have worked with.</p>
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	</item>
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		<title>Comment on Episode 39: Stuck In The Middle Of Nowhere by Fritz</title>
		<link>http://www.coreint.org/2011/05/episode-39-stuck-in-the-middle-of-nowhere/comment-page-1/#comment-16178</link>
		<dc:creator>Fritz</dc:creator>
		<pubDate>Fri, 13 May 2011 14:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.coreint.org/?p=319#comment-16178</guid>
		<description>I&#039;ll move to Xcode when it beats my vi/autotools/cmake combo.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll move to Xcode when it beats my vi/autotools/cmake combo.</p>
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		<title>Comment on Episode 39: Stuck In The Middle Of Nowhere by Hunter</title>
		<link>http://www.coreint.org/2011/05/episode-39-stuck-in-the-middle-of-nowhere/comment-page-1/#comment-16100</link>
		<dc:creator>Hunter</dc:creator>
		<pubDate>Thu, 12 May 2011 03:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.coreint.org/?p=319#comment-16100</guid>
		<description>Hey Guys,

A few notes:

- Xcode is now in the App Store but if you&#039;re in either the iOS or Mac developer programs, you still get it for free via the Web. 

- If you&#039;re stuck, there are also several WWDC vids on what&#039;s new. That said, I don&#039;t think any provide all the info you asked for on the show... and you&#039;re right, the Transition Guide is basically a joke. A lot is missing. 

I&#039;m one of the people that digs Xcode 4. I wonder how much of this is slanted to Mac vs. iOS work. 90% of my work is on iOS with very little Mac stuff.

I love LLVM 2.0 and it&#039;s integration with the new editor (Fix It, better autocompletion (pretty bad on 3.x). Schemes have simplified my on-device vs Simulator builds - the 3.x setup was clearly never designed to handle iOS requirements. We still can&#039;t use LLDB for iOS yet but that looks like a nice improvement. I find debugging different threads or GCD queues much easier with the new UI, including being able to hide threads that don&#039;t have my code running. It&#039;s a bunch of little things but I find myself happier. Workspaces make combining projects far more flexible, plus they can be shared. 

Some stuff, like the new documentation viewer, is terrible and needs to be improved. The app still sucks massive CPU cycles sometimes for pretty much no good reason. Still, those things have improved in the point releases since 4.0. 

Many developers won&#039;t try preview releases of the toolchain. Going GM forced that issue and I&#039;d expect (hope?) that things start to improve faster now that it is the &#039;official&#039; toolkit. 

4.1dacted also seems to iron out some annoyances. See you at WWDC!

Hunter</description>
		<content:encoded><![CDATA[<p>Hey Guys,</p>
<p>A few notes:</p>
<p>- Xcode is now in the App Store but if you&#8217;re in either the iOS or Mac developer programs, you still get it for free via the Web. </p>
<p>- If you&#8217;re stuck, there are also several WWDC vids on what&#8217;s new. That said, I don&#8217;t think any provide all the info you asked for on the show&#8230; and you&#8217;re right, the Transition Guide is basically a joke. A lot is missing. </p>
<p>I&#8217;m one of the people that digs Xcode 4. I wonder how much of this is slanted to Mac vs. iOS work. 90% of my work is on iOS with very little Mac stuff.</p>
<p>I love LLVM 2.0 and it&#8217;s integration with the new editor (Fix It, better autocompletion (pretty bad on 3.x). Schemes have simplified my on-device vs Simulator builds &#8211; the 3.x setup was clearly never designed to handle iOS requirements. We still can&#8217;t use LLDB for iOS yet but that looks like a nice improvement. I find debugging different threads or GCD queues much easier with the new UI, including being able to hide threads that don&#8217;t have my code running. It&#8217;s a bunch of little things but I find myself happier. Workspaces make combining projects far more flexible, plus they can be shared. </p>
<p>Some stuff, like the new documentation viewer, is terrible and needs to be improved. The app still sucks massive CPU cycles sometimes for pretty much no good reason. Still, those things have improved in the point releases since 4.0. </p>
<p>Many developers won&#8217;t try preview releases of the toolchain. Going GM forced that issue and I&#8217;d expect (hope?) that things start to improve faster now that it is the &#8216;official&#8217; toolkit. </p>
<p>4.1dacted also seems to iron out some annoyances. See you at WWDC!</p>
<p>Hunter</p>
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	<item>
		<title>Comment on Episode 39: Stuck In The Middle Of Nowhere by Lea</title>
		<link>http://www.coreint.org/2011/05/episode-39-stuck-in-the-middle-of-nowhere/comment-page-1/#comment-15913</link>
		<dc:creator>Lea</dc:creator>
		<pubDate>Sat, 07 May 2011 20:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.coreint.org/?p=319#comment-15913</guid>
		<description>Interesting episode, especially the part about Xcode and AppCode. One thing that popped up while I listened to the discussion was that maybe skipping the IDE completely could be an interesting idea.

I&#039;ve been thinking for a while now about moving away from Xcode, write all my source code in Vim, TextMate, Vico or any other dedicated editor, use the CMake build system, debug directly from the command line with gdb and so on.

While it may be a bit tricky to get started doing it that way I feel the temptation to loose my bounds to Xcode. I&#039;m sure that Xcode 4 will become better over time but I&#039;m not convinced yet. I&#039;m happy with Xcode 3.2 but I don&#039;t think that it will be updated for newer OS releases so eventually I&#039;ll have to move away from it anyway.

Do you think that this could be a viable solution for a Mac and/or iOS developer?</description>
		<content:encoded><![CDATA[<p>Interesting episode, especially the part about Xcode and AppCode. One thing that popped up while I listened to the discussion was that maybe skipping the IDE completely could be an interesting idea.</p>
<p>I&#8217;ve been thinking for a while now about moving away from Xcode, write all my source code in Vim, TextMate, Vico or any other dedicated editor, use the CMake build system, debug directly from the command line with gdb and so on.</p>
<p>While it may be a bit tricky to get started doing it that way I feel the temptation to loose my bounds to Xcode. I&#8217;m sure that Xcode 4 will become better over time but I&#8217;m not convinced yet. I&#8217;m happy with Xcode 3.2 but I don&#8217;t think that it will be updated for newer OS releases so eventually I&#8217;ll have to move away from it anyway.</p>
<p>Do you think that this could be a viable solution for a Mac and/or iOS developer?</p>
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	</item>
	<item>
		<title>Comment on Episode 39: Stuck In The Middle Of Nowhere by Tom</title>
		<link>http://www.coreint.org/2011/05/episode-39-stuck-in-the-middle-of-nowhere/comment-page-1/#comment-15862</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Fri, 06 May 2011 16:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.coreint.org/?p=319#comment-15862</guid>
		<description>A competitor for Xcode would be really good. It worked great for Eclipse vs. Netbeans vs. IntelliJ in the Java world (not a sarcasm).</description>
		<content:encoded><![CDATA[<p>A competitor for Xcode would be really good. It worked great for Eclipse vs. Netbeans vs. IntelliJ in the Java world (not a sarcasm).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 38: The Impression Of Standing Still by Lea</title>
		<link>http://www.coreint.org/2011/03/episode-38-the-impression-of-standing-still/comment-page-1/#comment-14268</link>
		<dc:creator>Lea</dc:creator>
		<pubDate>Sat, 02 Apr 2011 13:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.coreint.org/?p=315#comment-14268</guid>
		<description>Interesting discussion on version numbering. I agree with most of it but has a comment I want to add regarding the use of 0.x versions which you made very clear that you should never ever release publicly.

Releasing 0.x versions can be ok, but it depends on your development model. If your development model is closed then it makes sense to wait until you can call it 1.0. However, if your development model is open then you typically share your work long before it&#039;s ready for production so that others may review it or contribute to it. It&#039;s still about being honest. It has nothing to do with whether or not you&#039;re professional or hobbyist, works alone or in a team, charge or give it away for free; it&#039;s just a matter of if your development model is open or closed.</description>
		<content:encoded><![CDATA[<p>Interesting discussion on version numbering. I agree with most of it but has a comment I want to add regarding the use of 0.x versions which you made very clear that you should never ever release publicly.</p>
<p>Releasing 0.x versions can be ok, but it depends on your development model. If your development model is closed then it makes sense to wait until you can call it 1.0. However, if your development model is open then you typically share your work long before it&#8217;s ready for production so that others may review it or contribute to it. It&#8217;s still about being honest. It has nothing to do with whether or not you&#8217;re professional or hobbyist, works alone or in a team, charge or give it away for free; it&#8217;s just a matter of if your development model is open or closed.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 38: The Impression Of Standing Still by Tom</title>
		<link>http://www.coreint.org/2011/03/episode-38-the-impression-of-standing-still/comment-page-1/#comment-14181</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Thu, 31 Mar 2011 20:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.coreint.org/?p=315#comment-14181</guid>
		<description>Apple must have taken a hint from your previous episode&#039;s title - selling Xcode for 5 bucks now, heh. But someone has to pay for the bandwidth when each Mac App store update means re-downloading the whole 4 gig installer again, right?</description>
		<content:encoded><![CDATA[<p>Apple must have taken a hint from your previous episode&#8217;s title &#8211; selling Xcode for 5 bucks now, heh. But someone has to pay for the bandwidth when each Mac App store update means re-downloading the whole 4 gig installer again, right?</p>
]]></content:encoded>
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		<title>Comment on Episode 37: Mac Users Were Made To Spend Money by Tim</title>
		<link>http://www.coreint.org/2011/01/episode-37-mac-users-were-made-to-spend-money/comment-page-1/#comment-13162</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 09 Mar 2011 21:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.coreint.org/?p=302#comment-13162</guid>
		<description>Great show guys.
Following on the Xcode 4 theme. I&#039;d love to hear your reactions to the news that XCode 4 is in the App Store and is $4.99 ($5.99 for us Aussies).

Personally I&#039;m a little annoyed that I have to pay for it after it&#039;s been free for so long.</description>
		<content:encoded><![CDATA[<p>Great show guys.<br />
Following on the Xcode 4 theme. I&#8217;d love to hear your reactions to the news that XCode 4 is in the App Store and is $4.99 ($5.99 for us Aussies).</p>
<p>Personally I&#8217;m a little annoyed that I have to pay for it after it&#8217;s been free for so long.</p>
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		<title>Comment on Episode 37: Mac Users Were Made To Spend Money by Manton Reece</title>
		<link>http://www.coreint.org/2011/01/episode-37-mac-users-were-made-to-spend-money/comment-page-1/#comment-10906</link>
		<dc:creator>Manton Reece</dc:creator>
		<pubDate>Wed, 09 Feb 2011 14:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.coreint.org/?p=302#comment-10906</guid>
		<description>Thanks Tom! I&#039;ve been mostly ignoring Xcode 4 (partly because I was skeptical of the new UI, and partly because it&#039;s another distraction), but I guess I can&#039;t do that anymore. I&#039;ll try out the GM so we can talk about it on the next show.</description>
		<content:encoded><![CDATA[<p>Thanks Tom! I&#8217;ve been mostly ignoring Xcode 4 (partly because I was skeptical of the new UI, and partly because it&#8217;s another distraction), but I guess I can&#8217;t do that anymore. I&#8217;ll try out the GM so we can talk about it on the next show.</p>
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