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	<title>Comments on: Episode 28: The iPad Super Episode</title>
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		<title>By: Manton Reece</title>
		<link>http://www.coreint.org/2010/04/episode-28-the-ipad-super-episode/comment-page-1/#comment-1817</link>
		<dc:creator>Manton Reece</dc:creator>
		<pubDate>Thu, 06 May 2010 22:08:54 +0000</pubDate>
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		<description>Hi Hunter, thanks for the correction. You&#039;re right, everything for a universal app is checked at runtime. We&#039;ll mention this on the next show to hopefully minimize the amount of confusing we&#039;ve caused for our listeners. :-)

The funny part is that we actually talked back and forth about this a little (of course, without checking), but I edited it out of the final podcast. That&#039;ll teach me!</description>
		<content:encoded><![CDATA[<p>Hi Hunter, thanks for the correction. You&#8217;re right, everything for a universal app is checked at runtime. We&#8217;ll mention this on the next show to hopefully minimize the amount of confusing we&#8217;ve caused for our listeners. :-)</p>
<p>The funny part is that we actually talked back and forth about this a little (of course, without checking), but I edited it out of the final podcast. That&#8217;ll teach me!</p>
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		<title>By: Hunter</title>
		<link>http://www.coreint.org/2010/04/episode-28-the-ipad-super-episode/comment-page-1/#comment-1766</link>
		<dc:creator>Hunter</dc:creator>
		<pubDate>Sun, 02 May 2010 00:45:41 +0000</pubDate>
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		<description>Hey Guys,

Based on my understanding, I&#039;m not sure your discussion on iPhone universal apps was totally technically accurate.

Unlike universal binaries on the Mac, which included Intel and PPC binaries in a single package, I believe a universal app on the iPhone is a single binary, compiled for arm6/arm7.

To quote Apple:

&quot;A Universal app is optimized to run on all iPhone OS devices—itʼs essentially an iPhone app and an iPad app built as a single binary.&quot;

That&#039;s why you need to use conditional coding and checking for the existence of certain classes instead of something like using pre-processor macros to determine which code path you&#039;re traveling down.

Anyway, I&#039;m not an expert but I believe the above is correct. Full details here:
http://devimages.apple.com/iphone/resources/introductiontouniversalapps.pdf

Keep it up, love the show.

Cheers,
Hunter</description>
		<content:encoded><![CDATA[<p>Hey Guys,</p>
<p>Based on my understanding, I&#8217;m not sure your discussion on iPhone universal apps was totally technically accurate.</p>
<p>Unlike universal binaries on the Mac, which included Intel and PPC binaries in a single package, I believe a universal app on the iPhone is a single binary, compiled for arm6/arm7.</p>
<p>To quote Apple:</p>
<p>&#8220;A Universal app is optimized to run on all iPhone OS devices—itʼs essentially an iPhone app and an iPad app built as a single binary.&#8221;</p>
<p>That&#8217;s why you need to use conditional coding and checking for the existence of certain classes instead of something like using pre-processor macros to determine which code path you&#8217;re traveling down.</p>
<p>Anyway, I&#8217;m not an expert but I believe the above is correct. Full details here:<br />
<a href="http://devimages.apple.com/iphone/resources/introductiontouniversalapps.pdf">http://devimages.apple.com/iphone/resources/introductiontouniversalapps.pdf</a></p>
<p>Keep it up, love the show.</p>
<p>Cheers,<br />
Hunter</p>
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